

All of this is truly in the fashion of the noted fiction horror author H.P. Terrifying visions and monstrous apparitions that jumpscare you will make you question what is real and what is not, as the very fabric of reality threatens to tear at the seams. Moons of Madness forces you to explore the fears of isolation and paranoia, enhanced with supernatural elements and cosmic horror. Visions, hallucinations, … Are they real? Or are we slowly descending into madness? We discover dark hidden secrets on Mars while we also begin to see and hear things that aren’t there. However, no one has expected that this day will become very strange. Many things are starting to fall apart and it’s time for Shane to start off his workday.

Not soon after Shane’s first cup of freshly brewed coffee, we discover strange and unusual setbacks: the security system is on lockdown, the greenhouse is flooded, and there is Martian dust leaking into the infirmary. But the game truly begins after Shane wakes up from his eerie nightmare that weirdly seems more like a premonition of the upcoming day. The player gets the chance to get familiar with the controls right away by walking around and exploring parts of the base. Seeing Shane’s security clearance, he is completely unaware of the core of the researches that are going on at the base. Shane’s job as a technician is simply to keep the place up and running until the transport ship Cyrano arrives, bringing with it a new team to take over his duties. You play as Shane Newehart, a technician who is stationed - along with other Orochi scientists - at Invictus, a state-of-the-art research outpost on Mars. Be prepared to explore Mars, solve problems, and encounter malicious entities. Very story-driven and mostly comparable to games like Call of Cthulhu and The Sinking City. Both games exist in the same thematic universe, but playing one is not a prerequisite to enjoy the other.Moons of Madness’ gameplay is a mixture of SOMA, Amnesia: The Dark Descent, and Outlast, giving us a first-person horror adventure in space, sprinkled with some Lovecraftian sci-fi ambience. Moons of Madness draws upon the rich lore and mythology of Funcom’s Secret World Legends.

Overcome obstacles using computers, electrical systems, rovers, solar panels and more, then go beyond the outpost and explore the darker side of Mars.

Navigate a functioning Mars base in a game that uses non-fiction elements to immerse players in a believable setting. Terrifying visions and monstrous apparitions will make you question what is real and what is not as the very fabric of reality threatens to tear at the seams. With your only hope of rescue hundreds of thousands of miles away, you will be forced to explore the real-world fears of isolation and paranoia, enhanced with supernatural elements and cosmic horror. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness? You begin seeing and hearing things that aren’t there. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. Soon you discover strange and unusual setbacks. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties. You are Shane Newehart, an engineer stationed at Trailblazer Alpha and your security clearance means you are completely unaware of the existence of the mysterious signal. In secret, the corporation began construction of Trailblazer Alpha, a state-of-the-art Mars research outpost designed to identify the true nature of the message. Orochi management immediately concluded that the discovery was too sensitive for public knowledge and moved to keep it hidden. Their analysts broke it down and determined it was of intelligent origin. The message confounded Orochi scientists. A mysterious signal has been recorded coming from the red planet.
